Sabtu, 14 Juni 2014

[I804.Ebook] Free Ebook Public Finance, 9th Edition, by Harvey S. Rosen, Ted Gayer

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Public Finance, 9th Edition, by Harvey S. Rosen, Ted Gayer

Public Finance 9/e benefits from the combined efforts of Harvey Rosen’s market-leading book and co-author Ted Gayer’s research and government agency experience. This combination of experience is able to explain as clearly as possible how the tools of economics can be used to analyze government expenditure and tax policies. This new edition incorporates recent developments and along the way takes students to the frontiers of current research and policy. While the information presented is cutting edge and reflects the work of economists currently active in the field, the approach makes the text accessible to undergraduates whose only prior exposure to economics is at the introductory level.

All of the changes in the Ninth edition were made to further the authors’ goal of providing students with a clear and coherent view of the role of government spending and taxation. The authors’ years of policy experience have convinced themselves that modern public finance provides a practical and invaluable framework for thinking about policy issues. The goal is simple: to emphasize the links between sound economics and the analysis of real-world policy problems.

  • Sales Rank: #298080 in Books
  • Published on: 2009-09-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.30" h x 1.10" w x 8.30" l, 2.90 pounds
  • Binding: Hardcover
  • 608 pages

About the Author
Harvey S. Rosen is the John L. Weinberg Professor of Economics and Business Policy at Princeton University. Professor Rosen, a Fellow of the Econometric Society and a Research Associate of the National Bureau of Economic Research, is well known for his contributions to the fields of Public Finance, Labor Economics, and Applied Microeconomics. Ted Gayer is an associate professor at Georgetown University's Public Policy Institute. He is also an adjunct fellow at the Public Policy Institute of California and an adjunct scholar at the American Enterprise Institute.

Most helpful customer reviews

19 of 19 people found the following review helpful.
International version is the same as the regular book.
By college.nate
I bought this version of the book (the international version) because it's way cheaper than the regular textbook. I was a little worried that it might be different than the original. I checked out the regular version from the library earlier today and sat down with both books side-by-side. I couldn't find a single difference between the two books except for the cover and the binding (paperback vs. hardcover). Looking at the detailed table of context, everything appears to match exactly (even page numbers), and every discussion question (at the end of each chapter) that I looked at was exactly the same.

In other words, buy this version and you get the same exact textbook in paperback form and save lots of $$$.

9 of 9 people found the following review helpful.
Great Book, Great Reference for Public Finance ( Grad and Undergrad Levels)
By Arsene Lupin
It provides a detailed understanding of finance in the public sector with a focus on investment banking. The book provides students with a broad-based and technical overview of public finance and municipal bonds as well as a thorough understanding of the business aspects of public finance. This book satisfies a general need in the field of public finance, with in-depth analysis.
it also provides readers with the knowledge required to understand government operations in relation to the market economy. In theory of supply and demand, students explore the pricing mechanism, price elasticity, and the effects of price controls on markets. Efficiency is examined in connection with competition and again in connection with equity, and market failure is considered as a reason for government intervention. Cost-benefit analysis is examined in the context of selecting among public investment alternatives. The Book also assists students in addressing issues connected with local public goods and economic development.

Overall, one of the best Books available in Public finance!

4 of 4 people found the following review helpful.
Good
By Hudson
Only one real problem with this text is that the text is semi-visible through the backs of the pages. I am not sure if this is a problem only with the paperback version, but you get accustomed to it and stop noticing after reading for a while. Overall, though, the paperback version is great and I would definitely recommend it over the hardback due to its lower price.

As for the book itself, it is clear the authors tried to be unbiased, but they are too conservative for my taste, which, in my opinion, detracted from their analysis of health care, social security, and other topics discussed in the book. The analyses in the book are good overall, though, and the book is very accessible.

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Kamis, 12 Juni 2014

[K910.Ebook] Free PDF Motions of Celestial Bodies: Computer simulations (IOP Expanding Physics), by Eugene Butikov

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Motions of Celestial Bodies: Computer simulations (IOP Expanding Physics), by Eugene Butikov

This book is written for a wide range of graduate and undergraduate students studying various courses in physics and astronomy. It is accompanied by the award winning educational software package "Planets and Satellites" developed by the author. This text, together with the interactive software, is intended to help students learn and understand the fundamental concepts and the laws of physics as they apply to the fascinating world of the motions of natural and artificial celestial bodies. The primary aim of the book is the understanding of the foundations of classical and modern physics, while their application to celestial mechanics is used to illustrate these concepts. The simulation programs create vivid and lasting impressions of the investigated phenomena, and provide students and their instructors with a powerful tool which enables them to explore basic concepts that are difficult to study and teach in an abstract conventional manner. Students can work with the text and software at a pace they can enjoy, varying parameters of the simulated systems. Each section of the textbook is supplied with questions, exercises, and problems. Using some of the suggested simulation programs, students have an opportunity to perform interesting mini-research projects in physics and astronomy.

  • Published on: 2014-10-15
  • Released on: 2014-09-28
  • Format: Kindle eBook

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Sabtu, 07 Juni 2014

[Q229.Ebook] Download Ebook Urban Smellscapes: Understanding and Designing City Smell Environments, by Victoria Henshaw

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Urban Smellscapes: Understanding and Designing City Smell Environments, by Victoria Henshaw

We see the city, we hear the city, but above all: we smell the city.�Scent has unique qualities: ubiquity, persistence, and an unparalleled connection to memory, yet it has gone overlooked in discussions of sensory design. What�scents shape the city? How does�scent contribute to placemaking? How do we design smell environments in the city?

Urban Smellscapes�makes a notable contribution towards the growing body of literature on the senses and design by providing some answers to these questions and contributing towards the wider research agenda regarding how people sensually experience urban environments. It is the first of its kind in examining the role of smell specifically in contemporary experiences and perceptions of English towns and cities, highlighting the perception of urban smellscapes as inter-related with place perception, and describing odour’s contribution towards overall sense of place. With case studies from factories, breweries, urban parks, and experimental smell environments in Manchester and Grasse, Urban Smellscapes identifies processes by which urban smell environments are managed and controlled, and gives designers and city managers tools to actively use smell in their work.

  • Published on: 2013-09-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .63" w x 6.14" l, 1.10 pounds
  • Binding: Hardcover
  • 272 pages

Review

"… the book is a valuable and detailed addition to the literature on the human senses, urban design and planning, and space and place. It combines rich qualitative data and examples of how smells are mediators and signals of urban life and for urban planners and politicians. With the necessary geographic sensitivity of designing and planning built environments also according to the sense of smell, the applicability and alignment of other planning methods and policies can be attained." – Bodo Kubartz, Independent Scholar, Br�ggen, Germany

"Victoria Henshaw wants to bring our sense of smell back to the fore -- and is building a collaborative odour map to help. Her recent book, Urban Smellscapes, argues that scent has been crucially overlooked in urban planning."

Oliver Wainwright, Wired Magazine

About the Author

Victoria Henshaw is a Lecturer in Urban Design and Planning at the University of Sheffield. She writes the blog Smell and the City. Her work centres on sensory perception and the�design and management of cities, and has featured widely across the media including the Independent and BBC Radio 4 (UK), American Public Radio, Radio New Zealand and ABC Radio Australia (Perth). Prior to entering academia Victoria worked in town centre management and urban development.

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Kamis, 05 Juni 2014

[S560.Ebook] PDF Download 3D Game Animation For Dummies, by Kelly L. Murdock

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3D Game Animation For Dummies, by Kelly L. Murdock

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

  • Sales Rank: #1402589 in Books
  • Brand: Brand: For Dummies
  • Published on: 2005-06-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.15" h x .89" w x 7.40" l, 1.36 pounds
  • Binding: Paperback
  • 399 pages
Features
  • ISBN13: 9780764587894
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

From the Back Cover
Gain the skills that will get you into game design

Bring fantasy creatures and settings to life, and launch a lucrative career

There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.

Discover how to

  • Create realistic motion
  • Develop a game concept
  • Model a complete character from scratch
  • Add a skeleton rig to your character
  • Find out how to use particles and dynamics
  • Sync facial movements with soundtracks

About the Author
Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Falling short...
By Paul Lessard
I purchased this book hoping it would help me show a novice how to start modeling for games. While the author covers the overview and technical terms, the essential modeling instruction is severely lacking. The book talks about creating detail but fails to deliver quality examples.

I bought this title because I own a few of the author's other works including the 3ds max bible. This was a dissapointment because it fails to provide the information on technical skills while it raises false hopes of earning money from games, if folks use this resource. (Read back of book cover)

The up side to this book is in the overview. It does introduce the information and resources needed for the game industry, and it covers the basic concepts of animation and modeling, but does not mention many important pit falls common to many an aspiring beginner.

7 of 8 people found the following review helpful.
A great introduction to 3D game animation
By Joe
Sure, you won't be able to land a job at Electronic Arts just by reading this book, but it's a great way to explore the topic. The author does a great job introducing animation lingo and techniques to novices. If you don't know your NURBS from your keyframes, this book is a great place to get educated. It may even whet your appetite for a more detailed book, such as the author's 3ds max Bible.

13 of 19 people found the following review helpful.
Warning - not usable with Maya PLE
By Richard Osborne
On p. 2 in the book "3D Game Animation for Dummies" it says, "the examples are taught using the free version of Maya." In the next paragraph, it says, "The Maya, Personal Learning Edition that is used for the examples in this book can be downloaded for free from the Alias Web site, [...] This version of Maya is not a limited trial version, nor is it a feature-disabled version. It includes all the features of the actual shipping version of Maya, except that the images are rendered with a watermark and the saved files are limited to this version."

After I bought the book and encountered a problem, Wiley Tech Support replied:

"The issue is not with your operating system or with the text. The issue is that you are using the non-commercial version of Maya, the Personal Learning Edition (PLE). Per the PLE FAQ at the Alias Products site ([...]>>File Format and Data Input/Output: You cannot write standard Maya software files (.ma, .mb); only the Maya Personal Learning Edition file format (.mp) can be saved; however, you can import standard Maya software files.

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